It’s spring break so I decided I would play a few video games. I’ve got a bunch of the old Linux ports of games from LokiGames (which went bankrupt in a mess of supposed lies and missed payments in January, 2002). Unfortunately, these games need some work to function in Linux. Well, at least the ones that I’ve tried.
For Alpha Centauri, you should first go and fetch the patch for SMAC. The updates can be found at sunsite.dk. Go and download that. Also, go and download the updated version of loki_patch from icculus. Now, install the game as you would normally. The install worked just fine under my version of Ubuntu (Warty, aka 4.10).
The tricky part comes with patching Alpha Centauri. Running the patch generates the following output:
Verifying archive integrity...OK
Uncompressing Sid Meier's Alpha Centauri 6.0a Update...................
./update.sh: line 60: 11336 Segmentation fault loki_patch --verify patch.dat
The program returned an error code (1)
This clearly isn’t right. So instead of running the patch normally, we’ve got
to do a bit of work. Instead, run the patch with
sh ./smac-6.0a-x86.run --keep
, this will preserve
the unarchived files in a directory called
smac-6.0a-x86
. Copy the new version of loki_patch
to smac-6.0a-x86/bin/Linux/x86/loki_patch
. Then go into the directory and
run update.sh
.
So now we’ve got a nice updated version of Alpha Centauri, but it still wasn’t spitting out sound on my version of Ubuntu (I’ve mangled some stuff with regards to ALSA and ESD. Also, I’ve read that there are some other issues with kernel versions. To fix this I created a little script and use this to run SMAC.
:::bash
#!/bin/sh
LD_ASSUME_KERNEL=2.4.6 SDL_AUDIODRIVER=esd /usr/local/games/smac/smacpack $*
It may be possible to do other fun stuff using the other SDL environment variables. As a side note, I could not get the dynamic version to function properly, which is bummer because it means that I can’t really update the libraries and try other fun stuff with them.
As I play with other old games I’ll post updates on how to get them going in the weblog.